![]() In addition to Golden Aegis, these two spells are very common ways to end the game or put huge amounts of pressure on the opponent.Ī common mistake is trying to curve perfectly with this deck: Dragon Chow + Mountain Goat + Wounded Whiteflame + Shyvana + Screeching Dragon. The main removal spells of this deck are Single Combat and Concerted Strike, they also trigger Fated which can be very useful with Wounded Whiteflame or Pantheon.ĭragon’s Clutch can be used to draw dragons but is also a great finisher when you already have a couple of attacking dragons on the board by granting them Overwhelm. Keeping tricks for trades is very important in this deck. Leveling Pantheon is important but do NOT go out of your way to level him up especially if you don’t have him in your hand. It’s a very strong finisher card that can also stop attacks thanks to the barrier keyword and getting Pantheon’s Shield Vault when double drawing him. In this deck, Pantheon usually represents a side win con in case the dragon gameplan gets disrupted or slowed down. It’s also one of the most important cards in the Mirror since it deals with a buffed target like Wounded Whiteflame while advancing your Pantheon. It can help against very strong followers like Yordle Captain and the Arsenal. It’ll allow you to silence and deal with your opponent’s followers like Elusive or Overwhelm units. Blinded MysticĪ new card from Pantheon’s followers. Which is an overall insane generated value. It commonly also allows you to draw 2 cards since Wounded Whiteflame has 2 attacks, it’ll strike it without killing it, and drawing you 1 card, the second dragon you play will allow you to draw the other 1. This 1 drop can be a great blocker against very aggressive decks and allows you to cycle through your deck while activating the fury of Shyvana, Wounded Whiteflame, or Screeching Dragon. ![]() When leveled, she starts gaining +2|+2 instead of +1|+1 and generates a Strafing Strike every time she attacks, which usually helps you take complete control over the board and win the game with value. attacking with Wounded Whiteflame + Pale Cascade or Sharpsight making it a 4|6 or 5|7 is enough to level Shyvana. Using single combat on Shyvana to strike one of the opponent’s units for 5 will level her up on turn 4.Īnother common scenario is getting the missing 4 dragon damage for Shyvana’s level up thanks to Wounded Whiteflame on the board, with 2 spell mana banked and Dragon Chow. We’re now already at 8|12, 4 away from leveling her up. On attack, the 4|5 Shyvana becomes a 5|6 and strikes for 5. Striking dragon chow deals 3 damage and grants her +1|+1 thanks to the keyword fury. her level up can happen on turn 4 if you’re attacking on evens, it goes something like this : Shyvana is a very well-stated champion that is hard to kill when cards like Sharpsight and Pale Cascade are used to protect her. ![]() This card is so good that in some matchups like the mirror, spending mana on protecting Wounded Whiteflame is considered more important than playing or focusing on the champion Shyvana. In terms of raw power level, this card is stronger than most champions and is probably in the top 3 most unfair cards in the whole game at the moment.Ĭombined with the gem from Mountain Goat and all the cheap burst spells, this card grows extremely fast and can survive or even stop very aggressive attacks. ![]() It uses Dragons as the main game plan combined with cheap Burst spells to dominate every combat trade and trigger fated for value and Pantheon’s level up. Pantheon Shyvana is the definition of midrange, a medium-paced deck that fights for the board and tries to play as mana efficient as possible each turn while focusing on raw value. Today we’re going to go over how to play this deck, its key cards, how to mulligan, and much more! Gameplan and Key Cards Deck Listĭeck Code:CECQCBAABYBQGCIDENOAGAYAAYFQ4AIBAANAEBIJAMDAIAQDBEZVKAIFBEFACBAAAIAQEAABAA Since both of these archetypes got nerfed In the last patch, Pantheon decks rose in popularity and win rate in the current meta. A few weeks ago, this archetype’s counters were either in the form of Bandle City because of Minimorph or Noxus decks with heavy removal cards like Scorched Earth and Ravenous Flock.
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